![]() ![]() Take a few snapshots during Community Day for a surprise!.Incense (excluding Daily Adventure Incense) activated during the event will last for three hours.Lure Modules activated during the event will last for three hours.2× chance for Trainers level 31 and up to receive Candy XL from catching Pokémon.1/4 Hatch Distance when Eggs are placed in Incubators during the event period.In addition, the following features and bonuses will be available: The chosen Pokémon will appear more frequently in the wild for the duration of the event, with an increased chance of finding a Shiny version.Evolving Chansey during the event or up to five hours afterward the event will get you a Blissey that knows the Charged Attack Wild Charge.This Community Day will take place on Sunday 4th February 2024 from 2pm - 5pm local time.The next Pokémon GO Community Day will feature Chansey.Next Community Day Information: 4th February 2024 - Chansey Previous Pokémon GO Community Days – List of Pokémon and Event Exclusive Moves from Past Community Days How Can I Prepare for Pokémon GO Community Day? Event Exclusive Moves for Featured Pokémon Evolutions Increased Odds of Encountering a Shiny Version of the Featured Pokémon A Significant Increase in Spawns for the Featured Pokémon What Can I Expect from Pokémon GO Community Days? When Do Pokémon GO Community Days Usually Take Place? Latest Community Day Classic Information: Saturday 20th January 2024 - Porygon On this page: Pokémon GO Community Day February 2024 - Chansey Subscribe to Nintendo Life on YouTube Watch on YouTube Which 'Auto Catch' Companion Device Is Best?.Special Evolutions – Pangoro, Sylveon, Glaceon, Aromatisse, Slurpuff, Sirfetch’d, Galarian Cofagrigus And More.Leafeon & Glaceon Without A Lure Module.Field Research & Research Breakthroughs.I I think it may in the long run, detract from the long-term replayability as well. While I applaud the ridiculous number of ambulance and ring editions in this title, it feels very odd (and the only title I can think of with this emphasis on so much neckwear/ring load out) basing a build or prepping for a tough fight with armor not needing any consideration other than minimal. As it is, having the majority of unlocks both easily available at the start vendor, and now lacking set bonuses, rather detracts from generating interest in it at all. It's been some of my favorite moments solving the puzzles required to unlock some of the sets that are not actually available from the beginning, missed opportunity here - more of that tomb raider feel is always welcome in my book. The first game also had a fairly long list of cosmetic unlocks, which would have addressed the development team wanting to deviate from putting so much emphasis toward armor, or concern for players who enjoyed the cosmetic aspects. The set bonuses are no longer in game, but we're never a problem in the first title - there was always an amulet or ring workaround to deviate from heavy build flopping (with only 1/4 of the ring options I might add). It's too readily available from the start of the game to be cherished, with multiple classes unlocking instant rewards from the start vendor. I would agree with the post me, armor in its current state /feels bad. I can see the downvotes coming already ). This means that the heaviest armor will have a stronger Stamina Cost for stamina-based actions. Light Armor and Medium Armor will maintain their +2 and +1 iFrame buffs. Stamina Cost penalty for each armor weight class has also been changed to better represent the tradeoff between Damage Reduction, Weight, and Stamina Cost. Some armors have gained weight, but there are also changes to the Strong Back trait to compensate. This change also allowed to move some armor weight values around, to adjust to this new armor weight ratio. Now light armor has the most efficient ratio of armor granted per weight cost, and the heaviest, on the other hand, is the least efficient, but still grants a LOT more than Light Armor. There are a few variances, but lighter armor sets and individual pieces will have a higher armor to weight ratio than heavier armor. Meaning that some armors would grant incredible armor per weight point, others would fall behind greatly. All weight ratio for Armor Sets has been adjusted as well as the Weight Class Stamina penalty for Medium, Heavy, and Ultra Heavy armor sets.ĭevelopers decided to clean up armor and damage reduction, pointing out that there was a large discrepancy between different armors when considering armor granted versus weight. With the patch released on October 27th, 2023, Remnant 2 Armor has received a major update. ![]()
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